Bannerlord BLT
Here's the information to help you understand the different class types and possibley even more when creating your hero for my Bannerlord BLT.
Table of Contents
Commands
General
Reward Type
Reward Tier
General
Reward Type
Reward Tier
General
Reward Type
Reward Tier
General
Reward Type
Reward Tier
Channel Point Rewards
Classes
Warrior
Paladin
Assassin
Hunter
Sniper
cavalry
horsearcher
Barbarian
Dwarf
Frost Giant
Bombers
Necromancer
Hero Infantry
Hero Archer
Monk
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Channel Point Rewards
Command | Description | Settings | ||||||||||
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Adopt a Culture Hero | Get a hero in game with a specific culture. Almost all other actions require an adopted hero. |
Allowed: Noble, Wanderer Viewer selects culture Starting Age Range: 18 to 35 Starting Gold: 0 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Adopt a Faction Hero | Get a hero in game with a specific faction. Almost all other actions require an adopted hero. |
Allowed: Noble Viewer selects faction Starting Age Range: 18 to 35 Starting Gold: 0 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Adopt a Hero | Get a hero in game. Almost all other actions require an adopted hero. |
Allowed: Noble, Wanderer Starting Age Range: 18 to 35 Starting Gold: 0 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Daily Gold | Adds 100,000 gold to your adopted hero. |
Amount: 100000⦷ |
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Daily XP | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 50000 |
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Give Player Gold | Transfer 10,000 gold to the streamers character, from your hero. | |||||||||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||
Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |||||||||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Warrior
These guys refuse death as an option.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedSword |
Shield |
Passive Power |
Bulky Healthy I: 125% HP Shrug Off I: 15% Shrug Off Healthy II: 150% HP Shrug Off II: 40% Shrug Off Healthy III: 200% HP Shrug Off III: 80% Shrug Off |
Active Power |
I WILL NOT DIE! [Vampiric I: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 3 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 1 TO 3 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 TO 3 |
Paladin
Religious Heavy.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedMace |
Shield |
Passive Power |
Protected by the Gods Retribution I: Reflect 10% damage Cut Through I: 25% Unblockable Retribution II: Reflect 25% damage Cut Through II: 50% Unblockable Vampiric I: Absorb 10% of damage dealt as HP Cut Through III: 100% Unblockable Retribution III: Reflect 50% damage |
Active Power |
Smite! [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Explosive Melee: AoE: 50dmg in 0.5m from Melee] requires CLASS LEVEL 1 TO 3 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 TO 3 |
Assassin
Fast, Squishy, and Deals Damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
TwoHandedSword |
ThrowingKnives |
Passive Power |
Squishy but Fast Fragile III: 90% HP Fleet Footed I: Max Speed Multiplier: 110% Fragile II: 65% HP Fleet Footed II: Max Speed Multiplier: 125% Fragile I: 50% HP Fleet Footed III: Max Speed Multiplier: 150% Heavy Hitting III: 200.0% dmg |
Active Power |
Die! [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 1 TO 3 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 2 TO 3 |
Hunter
Squishy, Powerful Archer that uses the bow.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
OneHandedSword |
Passive Power |
Squishy, but fast DPS Heavy Hitting I: 125.0% dmg Fragile III: 90% HP Heavy Hitting II: 150.0% dmg Fragile II: 65% HP Heavy Hitting III: 200.0% dmg Fragile I: 50% HP Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
Active Power |
Explosive Arrows [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Fleet Footed II: Max Speed Multiplier: 125% ] requires CLASS LEVEL 2 TO 3 [Crush Through III: 50% Unblockable / 50% Shatter Shield] requires CLASS LEVEL 3 |
Sniper
Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Bolts |
TwoHandedAxe |
Passive Power |
Self Healing Fragile III: 90% HP Heavy Hitting I: 125.0% dmg Fragile II: 65% HP Heavy Hitting II: 150.0% dmg Vampiric I: Absorb 10% of damage dealt as HP Heavy Hitting III: 200.0% dmg Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged |
Active Power |
Heavy Bolts [Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] requires CLASS LEVEL 1 TO 3 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 TO 3 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3 |
cavalry
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
OneHandedLance |
Shield |
OneHandedSword |
Mount |
Horse |
Passive Power |
A Good Horse Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
Active Power |
Trample [Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3 |
horsearcher
Mounted ranged unit, with a good horse, that can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
OneHandedSword |
Mount |
Horse |
Passive Power |
Mounted Archery Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) |
Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
Barbarian
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Heavy Infantry |
Equipment |
TwoHandedSword |
Passive Power |
Battle Ready Healthy I: 125% HP Heavy Hitting I: 125.0% dmg Healthy II: 150% HP Heavy Hitting II: 150.0% dmg Healthy III: 200% HP Heavy Hitting III: 200.0% dmg Retribution III: Reflect 50% damage |
Active Power |
Rage [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 TO 3 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 TO 3 |
Dwarf
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Heavy Infantry |
Equipment |
OneHandedGlaive |
Shield |
Passive Power |
Dwarfism Dwarfism: Scale 75% Movement: 120% Fragile III: 90% HP Crush Through II: 30% Unblockable / 30% Shatter Shield Knock Down II: Add: 30% Knock Down Fleet Footed III: Max Speed Multiplier: 150% Fireblade III: Swing Speed Multiplier: 150% Melee: +100 Athletic III: Athletics: +100 Knock Down III: Add: 50% Knock Down |
Active Power |
DWARF POWER!!!! [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 TO 3 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 TO 3 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 |
Frost Giant
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Heavy Infantry |
Equipment |
TwoHandedMace |
Passive Power |
Passive Power Frost Gaint: Scale 130% Two Handed: 120% Healthy I: 125% HP Explosive Melee: AoE: 50dmg in 0.5m from Melee Healthy II: 150% HP Heavy Hitting II: 150.0% dmg Healthy III: 200% HP Crush Through III: 50% Unblockable / 50% Shatter Shield Shrug Off III: 80% Shrug Off |
Active Power |
Active Power [Retribution II: Reflect 25% damage] requires CLASS LEVEL 1 TO 3 [Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 2 TO 3 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 |
Bombers
Enjoys Explosives
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Skirmisher |
Equipment |
Stone |
Stone |
Stone |
Stone |
Passive Power |
Grenades Explosive Projectiles I: AoE: 50dmg in 4m from Ranged Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged |
Active Power |
Retribution [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 TO 3 [Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] requires CLASS LEVEL 2 TO 3 [Heavy Hitting III: 200.0% dmg] requires CLASS LEVEL 3 |
Necromancer
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Heavy Infantry |
Equipment |
TwoHandedGlaive |
Passive Power |
Passive Power Fragile II: 65% HP Retribution I: Reflect 10% damage Ignore Armor II: Ignore 30% Armor Fireblade II: Swing Speed Multiplier: 130% Melee: +50 Retribution II: Reflect 25% damage Shatter Shield III: 60% Shatter Shield Knock Down II: Add: 30% Knock Down |
Active Power |
Active Power [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 TO 3 [Vampiric II: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 1 TO 3 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 |
Hero Infantry
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedGlaive |
Shield |
ThrowingJavelins |
Passive Power |
Passive Power Healthy II: 150% HP Vampiric I: Absorb 10% of damage dealt as HP Fireblade I: Swing Speed Multiplier: 115% Melee: +25 Knock Down I: Add: 15% Knock Down Shatter Shield I: 15% Shatter Shield Ignore Armor I: Ignore 15% Armor Retribution I: Reflect 10% damage |
Active Power |
Active Power [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 TO 3 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3 [Heavy Hitting II: 150.0% dmg] requires CLASS LEVEL 2 TO 3 |
Hero Archer
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
OneHandedGlaive |
Passive Power |
Passive Power Ignore Armor II: Ignore 30% Armor Shrug Off I: 15% Shrug Off Fleet Footed II: Max Speed Multiplier: 125% Vampiric I: Absorb 10% of damage dealt as HP Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged Fragile III: 90% HP Crush Through III: 50% Unblockable / 50% Shatter Shield |
Active Power |
Active Power [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 TO 3 [Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2 TO 3 [Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] requires CLASS LEVEL 3 |
Monk
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
Passive Power |
Passive Power Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP Heavy Hitting I: 125.0% dmg Heavy Hitting II: 150.0% dmg Heavy Hitting III: 200.0% dmg Explosive Melee: AoE: 50dmg in 0.5m from Melee |
Active Power |
Active Power [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 TO 3 [Fleet Footed I: Max Speed Multiplier: 110% ] requires CLASS LEVEL 1 TO 3 |
Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0.5 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
5000 |
Gold the hero gets for every kill |
XP Per Kill |
5000 |
XP the hero gets for every kill |
XP Per Killed |
2000 |
XP the hero gets for being killed |
Heal Per Kill |
20 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
2500 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
10000 |
Gold won if the heroes side wins |
Win XP |
10000 |
XP the hero gets if the heroes side wins |
Lose Gold |
5000 |
Gold lost if the heroes side loses |
Lose XP |
5000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
5000⦷ |
Achievements
Name | Requirements | Reward |
---|---|---|
Loyal |
Consecutive Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
Rebellious |
Consecutive Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Reliable |
Consecutive Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Renegade |
Consecutive Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
Stream Sniper |
Total Streamer Kills >= 5 |
1000000⦷ 500000XP |
Traitorous |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted |
Consecutive Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Tournament Config
General
Start Health Multiplier |
2 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Disabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Disabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Enabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
4 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
|
Round 1 Type | |||||||||||||||||||||
Round 2 Type |
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Round 2 Type | |||||||||||||||||||||
Round 3 Type |
|
Round 3 Type |
Round Rewards
Round 1 Rewards |
|
Round 1 Rewards | |||||||||
Round 2 Rewards |
|
Round 2 Rewards | |||||||||
Round 3 Rewards |
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Round 3 Rewards | |||||||||
Round 4 Rewards |
|
Round 4 Rewards |
Rewards
Win Gold |
50000 |
Gold won if the hero wins the tournaments | ||||||||||||||||||||||||||||||
Win XP |
50000 |
XP given if the hero wins the tournaments | ||||||||||||||||||||||||||||||
Participate XP |
10000 |
XP given if the hero participates in a tournament but doesn't win | ||||||||||||||||||||||||||||||
Prize |
Reward Type
Reward Tier
|
Winners prize |
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |